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        <h2>Star Trek: Voyager - Elite Force</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Star Trek: Voyager - Elite Force</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>2000
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>Windows
                            </td>
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>France, Germany, Italy, Taiwan, United Kingdom, United States (2000)
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                            <th scope="row">GENRE</th>
                            <td>Action
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                            <th scope="row">PUBLISHER</th>
                            <td>Acer TWP Corp
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>Raven Software Corporation
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Raven Software Corporation
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        投票得分：91
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            <h3>Description of Star Trek: Voyager - Elite Force</h3>
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                <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Review</a><h4>One of many</h4>

<p><em>Star Trek</em> titles are two a penny these days, so you would be forgiven for feeling confused right about now. The important point to remember is that <em>Activision's</em> latest action shooter can actually distinguish itself from the generally mediocre pile of Trek games, which will be unjustly lined up on store shelves alongside it. In fact, while the others should be growing little horns and tails and wielding pitchforks for trying to con the punter out of their earnings, <strong><em>Elite Force</em></strong> can proudly glow in its white gown and shiny halo.</p>

<h4>An old idea</h4>

<p>In <strong><em>Elite Force</em></strong>, you play Alexander Munro (or Alexandria assuming you take the optional female role -- in-game dialog is the same regardless, because of the ingenious way characters refer to you with the unisex abbreviated term, "Alex"). You begin as second in command of the newly formed "Hazard Team" on the Starship Voyager, which several years ago, was suddenly transported to the other side of the galaxy and is now on a 70-year journey back home.</p>

<p>The idea behind the Hazard Team, invented by Voyager's chief security officer Tuvok, was to create a highly lethal, specially trained elite force of commandos who can handle the more dangerous encounters out in the Delta Quadrant. While the team is mostly comprised of your typically inept<em>Star Trek</em> crewmember (ie. whiny ensigns who demonstrate none of the dignity and emotional maturity that Picard would always preach the human race had evolved to), fortunately with you in control of Munro, the crew of Voyager might just make it out of their latest predicament alive. Only to face a newly contrived challenge in next week's episode, of course, but you have no control over that.</p>

<p>The key part of <em>Activision's</em> new first-person shooter, powered by the <strong><em>Quake 3</em></strong> engine, is that it absolutely, to the minutest detail, encompasses the atmosphere and feel of the TV show, cheesiness and all. And strangely, this is one of the main reasons why <strong><em>Elite Force</em></strong> is easily the best single-player FPS I've played since <strong><em>Half-life</em></strong>.</p>

<h4>You're there</h4>

<p>From start to finish, you are immersed in the futuristic world and characters that will be instantly familiar to millions of fans of the show and <em>Star Trek</em> universe. <strong><em>Elite Force</em></strong> has been designed in such a way that you're never made to feel like you're just in a game, halfway through level 3, looking for a special powerup, ready to take on the end-of-level boss. There are very few 'time skips' from one level to another -- usually, you'll return from a mission and actually live the transition time on Voyager, chatting with crewmates and testing new weaponry on the Holodeck before the next disaster strikes.</p>

<p>It of course helps that the entire cast of the show recorded the voiceovers in the game. The 3D renderings of each character are immediately recognizable and animation is superb (I unabashedly admit to noticing just how well Seven of Nine's been reproduced in a 3D engine). There are also the endless tie-ins with different plotlines from <em>Voyager</em> and other <em>Star Trek</em> incarnations, including Species 8472 (the Borg ass-kickers) and the chance to hang out in all the infamous areas of the Voyager craft, like the Bridge and Mess Hall. If I'm not mistaken, you also meet the crew of the alternate 'evil' timeline from the Old Series episode, "Mirror Mirror" (the one where Spock had a goatee -- they're wearing the same uniform, at least).</p>

<p>The story progresses on several planes, in much the same way as a real episode of Voyager, with the main plot constantly progressing while little subplots involving characters or new aliens you've met make small advancements throughout the game. By the end, the different character's personalities have become very familiar (<em>Back to the Future</em> star, Tom 'Biff' Wilson, plays Biessman in a seeming reprisal of his "Maniac" role in the <strong><em>Wing Commander</em></strong> games), possible romantic interests have arisen, alliances have been formed, and your career has taken a promising turn.</p>

<p>Another key factor to <strong><em>Elite Force's</em></strong> success is the wonderful and diverse range of locations you find yourself in, each requiring an adjustment in style and approach to finish the level. It's too easy to ruin the surprises of the game, so I'll avoid details, but rest assured the stark differences in aesthetics and level design gives the game a constantly fresh feel, and it all fits perfectly within the confines of the plot. Some levels require all out blasting, others <strong><em>Thief</em></strong> -style stealth and some are more puzzle oriented (simplistic, though they are). There are also decisions you can make which don't tend to directly affect any eventual outcomes but increase the excitement in the heat of the moment. For example, a Borg drone approaches at one point and a team member frantically cries, "do I shoot?!" Whether you do or don't open fire only makes a very short-term difference, but many of these minor occurrences add greatly to the overall experience.</p>

<h4>Computer thinking</h4>

<p> <strong><em>Elite Force</em></strong> also comes out on top when addressing the ever-important issue of AI. <em>Raven</em> could have dodged the hard task of creating "Away Team" missions with many team members by developing a storyline where you're stranded alone for much of the game, but they instead confront the problem head-on. I can't imagine the level of play-testing involved in getting this game bug-free, but it's paid off. You participate in many missions as part of a team with up to 5 other AI-controlled crewmembers, and having played through the single-player game twice, I didn't encounter one moment where NPCs became stuck or acted dumb; they didn't fall off narrow walkways, get stuck on elevators or forget to do a pre-programmed task that's necessary to advance through the level (eg. open a door for me). They were admittedly a little temperamental when I accidentally shot them in the mayhem of some battles, but I suppose a Phaser burn does that to some people.</p>

<p>Enemy AI varies according to whom you're up against, but it's never particularly revolutionary. The humanoid bad guys are smartest, taking cover behind objects and repositioning to escape coming under fire. The aliens without weapons who can only attack close-quarters will usually charge at you in packs, but charge more like lemmings instead of intelligently outflanking you. Most of the challenge in battle situations arise from large volumes of enemies who tend to 'beam' into position surrounding you or your team -- but only if it obeys the (admittedly laughable) laws of the Trek universe. For example, Borg drones have always been able to willfully transport into all areas around their ships.</p>

<p>Another challenging task for the developers must have been inventing some decent weaponry for the game. Projectile-based firearms are non-existent in Trekdom, but this didn't stop the creation of some fairly imaginative alternates to the Federation-standard Phasers (with the infamous 'stun' and 'kill' settings) and Concussion Rifles. They do actually mimic the FPS standards somewhat, with weapons like the rapid-green-laser-fire Tachyon Disruptor paralleling the Hyperblaster from <strong><em>Quake 2</em></strong>, the electrical shock-generating Arc Welder copying <strong><em>Unreal Tournament's</em></strong> Pulse Gun and one of my favorites, the Photon Burst (your own personal Photon Torpedo Launcher) most directly comparable to the Rocket Launcher from any number of previous FPS games. And even the weapons play a part in the overall game experience as each one is introduced either as an appropriately evolved weapon by whichever alien culture you encounter, or as a newly developed Federation issue.</p>

<p>My only criticisms of <strong><em>Elite Force</em></strong> come in the way of the game's simplicity, which might put some hardcore vets off. Whereas most action games now come with a host of complex options and controls, inventories, special items, and the need to bind and learn 20 different keys, this game offers little extra other than an alternate fire button and a nifty zoom feature as part of your Hazard suit. The single-player game has few secret areas and even fewer conventional powerups like Quad Damage, Invulnerability and the like (note, these aren't omitted from the multiplayer games). This simplicity also makes the game rather easy by experienced player's standards, especially with the frequent ammo recharge points so only the most trigger-happy of players will ever run dangerously low. Admittedly, I've yet to try the game on the most difficult setting.</p>

<h4>Holomatch heaven</h4>

<p>When you can tear yourself away from the compelling single-player element, there's hours more entertainment left in the multiplayer aspect. Sadly, there is no cooperative campaign play, but the included "Holomatch" mode is basically <strong><em>Quake 3</em></strong> with a large range of Star Trek skins, weapons, and maps. Some welcome surprise characters from the various series are included, from the Klingon Emperor Gowron, to the Borg Queen, to the Romulan version of Tasha Yar, Sela. In fact, if you're currently debating the game's value, the sole argument that <strong><em>Elite Force</em></strong> provides you with basically everything <strong><em>Quake 3</em></strong> does, but includes an excellent single-player game on top should sell you, regardless.</p>

<p>Holomatch modes are limited -- but more than most games provide -- including standard free-for-all deathmatch, team deathmatch and capture the flag. Players can customize their own level parameters and bot skills or you can play in 12 of the preset 'scenarios' provided. And of course, as with any <strong><em>Quake 3</em></strong> title, expect fan-made modules and expansions to release in time with extra modes and options. Perhaps a <em>Team Fortress</em> version, where the different characters actually have varying skills and attributes instead of merely aesthetic distinctions, could be invented.</p>

<h4>Boldly gone</h4>

<p><em>Raven Software</em> have added another winner to their long action game line-up. Their trademark attention to detail has once again been realized with a <em>Star Trek</em> game (a license that is usually a curse in the PC gaming industry) that provides pure entertainment value for many types of gamers. The Trek environment aside, the game is a brilliantly produced FPS, with a gripping single-player experience where the developers prove they fully understand what made <strong><em>Half-life</em></strong> so engrossing. In addition, it has an excellent multiplayer module backed by the reputation of the <strong><em>Quake 3</em></strong> engine.</p>

<p>But it's the little things like Tuvok mentoring you in the holodeck-generated boot camp, the "transporter buffer" which for once provides an explanation as to how your character carries ten weapons at once, the slick menu interface in the guise of a Federation computer that provides a wealth of trivial information while you configure your keys, and countless other gems that make <strong><em>Elite Force</em></strong> a dream for any <em>Star Trek</em> fan. If you've ever wanted to really <em>live</em> a feature-length episode of <em>Voyager</em>(ignore the snickering from your significant other -- you know you have), nothing could be closer than playing this title. It's authentic enough that you'll be wondering where the commercial breaks are after each cliffhanger.</p>

<p><span class="revhotud">Review By <span class="authid">GamesDomain</span></span></p>

<p>Game resources available on <a href="http://gaming.trekcore.com/eliteforce/index.html">TrekCore</a></p>            </div>
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                        <img src="https://www.myabandonware.com/media/screenshots/s/star-trek-voyager-elite-force-ili/star-trek-voyager-elite-force_40.jpg" alt="Star Trek: Voyager - Elite Force" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/s/star-trek-voyager-elite-force-ili/star-trek-voyager-elite-force_41.jpg" alt="Star Trek: Voyager - Elite Force" loading="lazy" />
                        </picture>
                        </a>
                    </div>"</ul>
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